Knurlan Gnarl/Pet: Isidore
Species:
Dwarf/Pet: Basilisk
Gender:
Male/Pet: Male
Alliance:
Good/Pet: Same as masters
Age:
36/Pet: 1000
Human Age Equivalency:
36/Pet: 1000
Mature Adult at Age:
12/Pet: 170
Appearance:
A short, stocky dwarf. At a height of 4'5" he weighs 150 lbs. He has large arm muscles. Long, orange, straight hair reaching his shoulders. A long orange beard, hanging straight, down to his stomach. A medium size nose. Bushy eyebrows, black colored. Light brown eyes. Small round ears hidden under his hair. Legs that are short for a dwarf, and not very impressive muscle wise. He wears a dark brown tunic and black trousers. He wears nothing on his feet, which are covered with black hair and calloused. He carries a war hammer across his back, the head at his left shoulder, and the tip of the handle near the bottom of his right buttocks. He also carries a large shield. The shield is made of steel, three feet in diameter, effectively covering most of his body if he holds it up. The shield is convex, for effective deflection of attacks, and undecorated.

Pet: Looks like a large, eight legged lizard. Bluish green scales. Two times the dwarfs size tall, around 8'10". About 15' long from nose to tail. The tail is straight and scaly, just like the rest of his body. Small fin like spikes on both sides of the back of his yellow eyes.

Personality:
Usually jolly. Very sarcastic, always making smart remarks. While seeming trusting, he actually hides his emotions, very untrusting of others, and his hidden emotions, and sarcastic remarks hide the fact that he is not OK very well.
Pet: Grumpy for the most part. Listens to everything his master tells him, doing whatever he says. Protective of his master, but only if he sees he is in danger.
Abilities:
Strong, but only with his arms. Skilled in combat, able to defeat most foes by just swinging his hammer through any defense that most have. He is also quick witted and cool tempered, being able to think in most situations.
Pet: Being large, he is also strong as well as fast. Being able to use his jaws, claws, and tail in a fight, although most of the time choosing not to. Instead, he usually uses his ability, which all basilisks can do, of turning his enemies to stone. He can do so by making eye contact with his enemies.
Disadvantages:
Not very tactical during a fight, usually just swinging his hammer around wildly, and using his shield when necessary. Not very fast, agile, or graceful. Always has a smart remark, which doesn't allow him to make friends easily. If he does make a friend, he is untrusting, and doesn't allow people to get close very easily. Knurlan doesn't like math, although he loves puzzles.
Pet: Like his master, he isn't very tactical. Instead of using his strength or speed, he tends to rely on his eyes, using them to turn others to stone, waiting long periods until his enemy looks him in the eye. Doing as his master told him, he walks around with his head down, not looking at people, not even if they are being hostile. Also very susceptible to blades. If he is hit with a sharp edge, it usually goes down twice as far as if swung at a human. Also, the fins behind both of his eyes are sensitive to touch, and easy to bring to pain, disabling the creature if tugged. Basilisks can not talk.
Family:
Kiro Gnarl (Father) Dead
Shila Gnarl (Mother) Dead
Thira Gnarl (Sister, two years older) Dead
History:
Living in a cave, somewhere across the opposite end of the wasteland, he lives with his father, mother, and sister. His father was a great warrior. Always being able to defend the family against the monsters of the outside world, killing them all with his war hammer. He had a wonderful mother. She always made good food, and helped Knurlan whenever he was in trouble. His sister was great too. Always taking time out of her schedule to play with Knurlan, or help him with whatever he needed.
One day, when Knurlan was twelve, he was out practicing combat with his father, using wooden war hammers. They were out for several hours, practicing hard.
When they had returned home, they came back to two stone figures. Knurlan's mother and sister had been turned to stone by a basilisk. Knurlan's father told him to stay here, avoiding eye contact with any beasts that come by.
After a few hours of being gone, Knurlan became worried, so he left the cave to look for his father. After searching for a few minutes he saw his father fighting the beast. Kiro saw his son, and then became distracted, looking the beast in the eye for a second, and becoming frozen in stone, never to be undone.
Knurlan, becoming enraged, rushed at the behemoth, eyes full of tears. The behemoth just looked at him, this child running at him, screaming. Knurlan reached the beast and began beating the beast's leg in a futile attempt to destroy it. All the beast did was stare at his eyes, willing him to look at him.
After calming down a little, he could think a little bit clearer. He decided to attack his head. Knurlan climbed the beast and sat on his head, beating uselessly at his head and trying to tear at his eyes, pulling his fins.
As Knurlan pulled the beasts fins it gave a great roar, stopping it in it's track. Knurlan, realizing the beasts weakness, continued to pull at the fins until the beast came falling. Presuming the beast dead, Knurlan went back home, grabbing his fathers hammer and shield before doing so. What do I do now, thought the dwarf thought.
Not wanting to stay here, the pain to great, Knurlan decided to wander the wilderness to become strong, like his father. Leaving, he headed South, traveling for several days. After waking up one night, he saw the basilisk standing above him with his head bowed, as if in submission. Knurlan, in a panic, looked at the beast in the eyes. Lucky him the beast had its head bowed.
"Don't make me hurt you again," Said Knurlan.
The beast just stood there, head bowed.
"What's wrong with you, haven't you learned your lesson yet?" Asked Knurlan, disappointed in the lack of response.
Knurlan began walking, planning on ignoring the beast, but the beast followed. Whenever Knurlan tried to leave the beast, it would follow. Even though the beast had killed his family, he didn't want to be alone, so he started speaking to the beast, learning that he understands him, but can't speak.
Knurlan named the beast Isidore.
After several years of traveling, the dwarf learned to ride Isidore, making him effectively faster. Since he left, he has been traveling around for 13 years. Three of which were in the wastelands. Traveling so long with the beast, Knurlan has learned how to communicate with the beast, understanding body motions, for the most part.
All these years and the only one Knurlan has gotten close to is Isidore. Knurlan developed his hiding his emotions traveling, sure that strong people don't have feelings on loneliness, isolation, fear, and unhappiness, since his father always seemed jolly, he decided to take up being jolly as well, always trying to lighten up a mood with a joke or sarcastic remark.
Anything Else We Need to Know?:
Nothing I can think of.
IC (In Character) Entrance:
After three long years of traveling the wasteland, looking for always scarce food, they spotted a forest up ahead. Guessing there were better living conditions in the forest, Knurlan told the Basilisk to speed along to the forest. After reaching the forest, the dwarf climbed down from Isidore, standing on the ground, admiring the shade and cool breeze.
Isidore snapped his head up, an indication that someone was near, but not necessarily hostile. Although Isidore snapped his head up, he was being careful not to make eye contact with anyone that walks closer. Knurlan, not being distressed, sat down saying,
"Maybe it's food."