Alright, let's do this! LEEEEEEEEEEEEEEROY!
ddpej wrote:Tier system: Interesting idea. It's a great base of reference, but I would not recommend making it official, required, or in any way hardwired into the profile or acceptance of a character. Absolutely feel free to outline it as a point of consideration. Include in the outline the suggested "Most people find this range here to be the most fun, though we accept almost anything.". Refer to it in the application outline as useful reading, by all means. Doing this would allow for your outline to convey descriptions of the overall effect of a character (abilities, personality, dislikes, and how it's played all combined) without needing to even try to set up exclusionary metrics by which a mod can objectively judge. Because it's not the numbers and the raw abilities that matter -- it's the combined aspects of the character and how they (as one entity) affect the rest of the world.
I think if we're wedded to the tier system, this is definitely how we should do it. Put it into the character creation reference document, and use it as a "reminder" or whathaveyou, a way to generally judge the power of a character, and evaluate the number of restrictions that'll have to be placed on their powers. I'm still against hard wiring it in for reasons aforementioned, and ones that dd has articulated here (discrimination, disincentivizing creativity, exclusionary atmosphere, arbitrariness, vizhasawordcalanderitis, etc.) I've been on the receiving end of that twice. I can tell you all that it's really not fun, and it just breeds resentment. I don't want to be the one to drop that kind of hammer down on anyone else for something as arbitrary as Power Levels.
That's also why I really don't want public polling or the like about character acceptance or power approval or whathaveyou. I've been there. I've been shot down. I didn't enjoy it. It was embarrassing and humiliating to feel that people you like and respect don't think you should have something you want, don't think you should do something, that they don't trust you. It sucks, really it does. It's much, much better when things can be handled by private messages, by moderators or others empowered by the Gaeva that Is to handle the situation. Sometimes you do need a deft touch and kiddie gloves, and that really isn't the place for the democratic mob. I love the ideal, but the issue with ideals is that they tend not to survive direct contact with reality

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I like dd's reporting/watchers idea, but I feel it says something about this community when we have to designate people to watch out for other players. I wish I could honestly say "let's just all agree to talk to each other and comment and share our concerns," but we all know that this ideal hasn't exactly worked out in the past. So I'd like to second Gaeva's comment that it would be nicer if everybody just kept a look out for each other, we probably do need a new neighbourhood watch folks just as an added line of insurance. Preferably a voluntary position, but details to be determined.
However, I don't really agree with dd's assessment on the rules (le gasp!), mostly 'cause Gaeva and I've been talking behind the scenes about how far to shave it down. Gaeva has gutted the rules and slimmed them down to the point where I don't really know how much further we can go. The NPC rules were liberated, time lines freed up, even character limits were kinda-sorta resolved though never play tested. If others want to point out where things can be cut, that'd be honestly appreciated, but otherwise I think we're pretty solid in length/complexity.
I love this talk of getting back to a more PVE setting. I know that was a major concern to many folks, and it did hold back some stories I knew were floating around 'cause of NPC restrictions and just the general feeling of "walking on eggshells" on the issue of using things that weren't on one's character lists. This is why I probably tapped a bit too much into portals as a shtick for the forest, but it explained a lot of the weirdness. I loved the idea of things just popping through 'cause a portal opened up somewhere and dropped it down at the Edge, and though I mostly restricted that to items, I know others had some pretty grandiose ideas for plots around the shimmery, shifty things. Plus, it explains how
all most of the weirdness got here. So I love the idea of freshening the place up, adding more adventure-y locations and events and just more weirdness! Weird is fun! As are portals! [rolls Will save. Rolls 18. Passes thanks to Priest level.] And I didn't even make a 'thinking with portals' jo- D'OH!
Of course, having adventures does mean that people need to get into the game, so I will second what dd is saying and risk repeating myself. The edge wait times are
killing us. More than any drama, more than anyone leaving, it's the edge. Threads die, and perfectly good characters never make it into the forest. Unless your user name starts with a G, every single one of us has probably had that happen to them. Heck, I would not be here if by some fluke NORAD wasn't accepted in three weeks while I was approaching a year's wait on Darien and Sarah - Gaeva asked me to stay and said I should try the weird idea of a crashed warship AI out, and yeah, stuff, much stuff, happened! Honestly, the Edge is a neat place, but it shouldn't be a mandatory purgatory before the Gaeva that Is [I WILL MAKE THIS A THING!] lets you into the Forest proper, in my opinion.
And Lux, I get where you're coming from with your defence of the public process, but it's not really a fun thing to do, man. I mean, what's to stop folks from trying to veto an idea or concept they don't like? I just prefer a much more impartial process. It's not ideal, no, I will agree with you on that. And yes, there is the risk of abuse. But I personally have to believe that the risk of mod abuse is much less of a risk than people's own biased opinions coming out and hurting character acceptance. I don't want to force people from this site unless they start violating the rules, and I just have to think any kind of public process like you're suggesting will do just that. People come to play and have fun, not be judged or critiqued. There's other sites for that. Like Twitter!
However, to be fair, I do completely agree with you about OOC restrictions. The few times they've been used it has either not worked, or just caused as much trouble as they've solved. IC all the way! You want to play Thor, you get his warrior's honour, trusting nature, inability to understand technology, and general mistrust of science. And so on.
And really, Lux, bringing NORAD as a justification for the tier system because of PVE is really is kinda annoying. I really don't want to make this personal, but can we agree that Entropy, or Zom, or Reika has proven to be more effective than the glorified taxi driver who can't aim 'cause his relay is made out of duct tape? You're saying a siege engine is more powerful than a skilled, experienced, and physically impressive commander. That's the kind of disconnect the system creates. It's banning Captain Falcon 'cause of Falcon Punch, but Fox is okay. Superman is out, but Batman is totally fine, may even underpowered. It just doesn't make personal sense to me, and not just 'cause I'm a Supes fan, eh? Some characters are more powerful than what their power tier would indicate, because of skill, age, personality, experience, intelligence, their roleplayer's creativity or willingness to take risks; others are far weaker for similar reasons. A single arbitrary metric that would rank Grey as more powerful than Entropy is not one I can endorse, and neither, I'd have to believe, could you. And this isn't just about my characters, there are a number of others who might very well find themselves in similar positions that I'd be sitting in if I brought over NORAD and the horrors. Great powers do require great disadvantages, but they do not necessitate exclusionary systems. It's up to the roleplayers to realize they're in a communal setting, this is a group thing, collaborative storytelling. You want to go solo? Write a novel! I mean no offense to anyone, but if you're not here to share the spotlight with friends and colleagues, then why are you here? I'd really like to know!
Likewise, while I do agree with public feedback for rule changes, like we've done in the past, like we're doing now, the final verdict is Gaeva's. These should be about what she feels is best for the site. We should by all means feel free to voice our opinions and takes, but at the end of the day, she created UV, she still pays for it, it's her world, she just lets us play in it
And, Lux, you bring up an interesting point - if godmoding doesn't let one control the NPCs and abuse them, why would we have to worry about character power levels? So long as they don't touch your characters, they're not godmoding. A lot of my issues in the past were about people godmoding and trying to get them to adjust. It had nothing to do with character power levels (though those could be used as a convenient excuse to how something could happen), but instead with people doing things they
technically were allowed but really shouldn't have done 'cause it impacted other players without their say. Maybe we just need to double down on the whole "you can't affect anything beyond the environment/your character/the NPCs under your control without another player's permission," sure, I will give you that. But that rule should also be what stops abuses in power, right? Every one should have an "out" if they don't like it, and when that "out" is taken away, then we start to have no fun.
Gaeva, that is the best possible solution to the character limit dealio. IF YOU WANT YOUR NEW CHARACTERS, YOU HAVE TO FEED YOUR OLD ONES FIRST! I don't know if two months is too short of a waiting with the infinite character dealio, but whatever. That's an easy thing to adjust if it needs to be increased.
And yeah, Gaeva, there is a cultural thing that really has limited NPC use... I think it's because Lux and I were among the more active ones here for a while, and we were both reprimanded early on in our time here for improper NPC usage. Since we largely passed the culture on to the newer players, I guess that could be a major reason why the NPC issue is still a sore one/one that hasn't really be rectified. No finger pointing, no blaming anyone for anything they felt they had to do in the past, purely hypothesizing an origin point. Regardless, it needs a cultural shift, and that's not really easy. BUT I HAVE FAITH IN US! Mostly. Kinda sorta.
It's sad that I'm a mod, and the one responsible for ensuring proper NPC usage, and I'm still iffy about using them 'cause I'm afraid of screwing up, ain't it?
An aside here, Gaeva, but after that rant, I am so glad I was asked to be OOC mod. Less to deal with, 'cause outside of characters/RP, people here seem to genuinely like each other! Why UV hasn't died despite the dearth of activity; people still show up to talk and hang out. It's a community more than some rule system, eh?
Okay, is that everything I have to respond to here? Jeeze, tell me before you all go on great big rants like this, so I know better than to spend an evening helping a friend build a kobold rogue for Pathfinder
I kid (mostly), it's great to see so many folks invested in this site and its future. Hopefully we can harness this and move forward into infinity and beyond.
I think I'm all out of pop culture references now (Viz? Out of stupid jokes? THAT'S UMPOSSIBLE!), so I'll let you all get back to regular programming before Netflix destroys it all. Those maniacs! THEY BLEW IT ALL UP! OH, DAMN THEM! DAMN THEM ALL TO HELL!
Well, at least I have chicken.