News: ~August 18th 2022~ - (Old News)
The move has been completed successfully! Everything appears to have survived the move just fine, but if anyone finds a broken link or anything else that doesn't work as it should, please make a post in Away from the Woods to let me know, thank you.

RP News: ~November 19th 2015~ (Old RP News)
There is no current plot. The forests welcome new travelers within these lands.
Event Status: Not Active (each accepted character allowed to RP in multiple RP threads)

RP Season: Summer
This means everything is green, flowers are everywhere, and the shining sun creates a need for shady shelter on the warmest days.

ALL THE KINGS HORSES // original fantasy

QUEEN CORDELIA

ALL THE KINGS HORSES // original fantasy

Post by QUEEN CORDELIA »

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The countries of Morbourne, Fallhaven and Valcoast are all unique, and all tied together. Trades occur, merchants travel, and treaties are reviewed, signed, and broken: it is a way of life. The population is a mixed bag of humans and mages, with the rulers by line of each kingdom the latter: super powered and capable of destruction, though for now there is peace – a stable peace, as each depends on the other as a chain of lifelines. The citizens of each country all have a védo; a bonded animal who walks on the outside but guards the inside.

Each country has three main cities; the capital, where the reigning body lives, and two other major cities that deal in trades and the like, ruled by Lords and Ladies who bend their knee to the ruling throne: though fights between them are fairly common as they struggle for more land, better resources. Along with the cities, each country has its own unique armed force: in Morbourne, it is a land of chivalry with shining knights and heavy destriers. In Fallhaven, a unit called the Freeriders make up the light cavalry, specialising in swordplay and mounted archery, wearing little armour, on fleeter horses. In Valcoast, it is the sea that is their playground, with ships like no other and laws even more foreign.

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